![]() The rest of the Ops vary from stupid hard (after tweaks), to about right - assuming 'average' players. I never played the first iteration (when it was only RN DDs - I think), but it would be *much* harder without any (relative) AA monsters. My feeling on Dunkirk is that the difficulty is rather too tied to which ships you pick: if you have at least one or two Sims, you're more or less home free (assuming they have at least a bit of AA building applied), whereas less optimal choices make it a lot harder. Ultimate Frontier probably the hardest and i wont touch that with random guys anymore. Overall OPs could be harder, but since random ppl are just too dumb, im mostly fine with them. You can farm that OP decently with 4 guys who know what they are doing (even easier than with 4-6 random ppl Who DONT know what they are doing.) Maybe do some changes there, and increase difficulty some other way. If you dont have a Sims or atleast couple of decent AA US DDs, its pretty bad. Just had a team that basicly deliberately ruined 5 stars.ġst Cruiser useless, died after couple of minsĢnd Cruiser stayed somewhere outside the harbour, driving circles ?! Didnt help with CV, that was one point for 4 stars onlyĢ BBs couldnt wait one sec that our DoY can kill the CV, which was in the last corner, and they killed the the last ship in the harbour like 1 sec before the CV died I thought this wouldnt be a problem, since the Colorado had still like 30k HP just before the CV died. Get suiciding cruisers and passive BB's, or alternatively people that refuse to tell eachother what they are doing, you are pretty certainly going to loose. Get a team that communicates and have played the operation before, pretty fun and somehwat easy. ![]() Slight sarcasm aside (not by much honestly) Narai is currently on the border of Cherry Blossom easy and Ultimate Frontier frustrating. ![]()
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